Ok lets start from the top then shall we…
My first jon in the industry was as part of the GOD Squad as it was known. This was EA UK’s internal development test department. I worked in a team of 8 people testing anything that came out of EA Uk’s development studio. The first game I worked on was PGA European Tour for DOS!!!
After a few years working here the GOD Squad was moved over to Bullfrogs offices in Guildford, where eventually we joined up with Bullfrog’s test department and became your standard development QA department. It was here that I gained a foothold in the technical side of QA, and moved on to be a Technical Requirements Auditor, basically the guy that knew all about PC’s and console hardware. Every single game that was released by EA in the European territories came through this department at this time and we were there to make sure the game working on as many PC’s and console revisions as possible, working with video card companies on compatible drivers, testing minimum specs.
It was also at this time that I could recall from memory every single Sony TRC for the PlayStation 1 and 2!!!
After 7 years with EA I decided it was time to move on, and managed to get a job working for a small independant company called Small Rockets (formly known as Fiendish Games). Here I helped set up there QA and configuration mechanics before finally settling into the job as Designer.
My first design job was Pro Wakeboarding featuring Shaun Murray (the wakeboarding version of Tony Hawks) for GBA. After that I designed Sinbad Legend of the Seven Seas before the company unfortunatly had to lay off all their staff, me included.
Still it wasn’t long before I managed to bag myself a job and I started work at Team17 as a designer. And this is where I am now. Since joining Teamsters I have worked on Worms Forts, lead the design on Worms 4 Mayhem, done some super top secret prototype work and am currently arguing with the Unreal 3 engine on the latest game we are working on.
So there you have it. My life in ‘the industry’.